Week 10 - UI Improvement & Pause Menu
Oingy Boingy » Devlog
Added Death Counter, and Level indicator to the game UI. Fruits counter and Death counter uses icons instead of text.
We also finished the Pause mechanics for our game. When the player hits the "Escape" button, the game will stop and the pause menu will show up.
Icons Assets are from "Pixel Adventure" by Pixel Frog & "Free 2D Mega Pack" by Brackeys.
https://pixelfrog-assets.itch.io/pixel-adventure-1
https://assetstore.unity.com/packages/2d/free-2d-mega-pack-177430#description
Pause Menu Assets are from "2D Simple UI Pack" by OArielG.
https://assetstore.unity.com/packages/2d/gui/icons/2d-simple-ui-pack-218050
Get Oingy Boingy
Oingy Boingy
Oingy Boingy is a challenging platformer game where you collect fruits and avoid traps to reach the finish point.
Status | Released |
Authors | Round N Round, Gandhi Hartoko, FakuN |
Genre | Platformer |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Oingy Boingy v0.1 Release!!Jun 23, 2022
- Week 11 - Main Menu & Scene TransitionsJun 20, 2022
- Week 9 - Completed Level DesignJun 04, 2022
- Week 9 - Additional Traps & ObjectsJun 04, 2022
- Week 8 - Gameplay SFX and BGMMay 27, 2022
- Week 7 - Moving PlatformsMay 27, 2022
- Week 6 - Death MechanicsMay 27, 2022
- Week 5 - Traps / ObstaclesMay 27, 2022
- Week 4 - Collectable ItemsMay 27, 2022
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