Oingy Boingy
Oingy Boingy is a challenging platformer game where you collect fruits and avoid traps to reach the finish point.
You will play as Oingy, a creature from another dimension looking for a way back to their home. Oingy will travel to different dimensions, collecting fruits to survive for their journey. But there's no journey without danger, they will face many traps and complex terrains that can end them if they're not careful.
Traps
Six unique traps to aid Oingy to their death! Each traps has different functionality which Oingy needs to avoid. Find out what they'll do in the game!
Levels
There are three levels currently available, each of these levels has different themes designed to bring challenge to the players. Try to beat the levels with as few deaths as possible!
CONTROLS
A / Arrow Left = Move Left
D / Arrow Right = Move Right
Spacebar / Arrow Up = Jump
PLAY NOW!
You can play Oingy Boingy straight from the Oingy Boingy itch.io page or you can download the executable files from the link below (Only for PC Devices).
CREDITS
Assets Used :
[GAME ART]
"Pixel Adventure" by Pixel Frog https://pixelfrog-assets.itch.io/pixel-adventure-1
"Free 2D Mega Pack" by Brackeys https://assetstore.unity.com/packages/2d/free-2d-mega-pack-177430#description
"2D Simple UI Pack" by OArielG https://assetstore.unity.com/packages/2d/gui/icons/2d-simple-ui-pack-218050
"Pixel-art Buttons" by Sumo Studios https://sumo-studios.itch.io/pixel-art-buttons
[SOUNDS]
"FREE Casual Game SFX Pack" by Dustyroom https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-5...
"Casual Game BGM #5" by B.G.M https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943#publi...
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Authors | Round N Round, Gandhi Hartoko, FakuN |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, Singleplayer |
Download
Development log
- Oingy Boingy v0.1 Release!!Jun 23, 2022
- Week 11 - Main Menu & Scene TransitionsJun 20, 2022
- Week 10 - UI Improvement & Pause MenuJun 12, 2022
- Week 9 - Completed Level DesignJun 04, 2022
- Week 9 - Additional Traps & ObjectsJun 04, 2022
- Week 8 - Gameplay SFX and BGMMay 27, 2022
- Week 7 - Moving PlatformsMay 27, 2022
- Week 6 - Death MechanicsMay 27, 2022
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